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Friday, May 18, 2012

The Next Technological Breakthrough or Another Isolated Virtual Reality

USC Institute for Creative Technologies


















All Prototypes


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3D Teleconferencing

2008-present ICT’s Star Wars-inspired 3D teleconferencing system projects a remote user as a moving hologram-like image that can converse and maintain direct eye contact with multiple users.
Learn more.
Ada and Grace

Ada and Grace: Responsive Virtual Human Museum Guides

2009-present Meet Ada and Grace, virtual human museum guides who promote STEM education by answering questions, suggesting exhibits and explaining the technology that makes them work.
Learn more.
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Army Excellence in Leadership

2003-2010 AXL provided an engaging and memorable way to transfer tacit knowledge and develop critical thinking through case-method teaching, filmed storytelling and interactive training.
Learn more.
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Bilateral Negotiation Trainer (BiLAT)

2004-2008 ICT leveraged its virtual human and video game technologies to develop one of the first cultural/negotiation trainers. Transitioned for Army-wide training, BiLAT won a Modeling and Simulation Award and is available on the MilGaming website.
Learn more.
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Coach Mike

2010-present Coach Mike is a virtual human who teaches people how to program a robot at the Boston Museum of Science. He’s part of an NSF-funded effort to help young visitors have fun learning about science.
Learn more.
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Cognitive Air Defense Training System (CAD-TS) Engagement Control Station Simulation (ECS2)

2006-2010 This system, which transitioned to the Army in 2010, uses immersive media and learning sciences to train leaders in battle space visualization.
Learn more.
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Combat Hunter Action and Observation Simulation (CHAOS)

2010-2011 ICT developed this vision of next-generation training for the Future Immersive Training Environment (FITE) Joint Capabilities Technology Demonstration (JCTD) at Camp Pendleton.
Learn more.
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Cultural and Cognitive Combat Immersive Trainer (C3IT)

2006 C3IT depicted placing soldiers in highly realistic, critical decision-making situations that required cultural awareness to make the best judgements.
Learn more.
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Digital Emily

2008 ICT and Image Metrics collaborated to achieve a photoreal digital actor. Critics hailed the collaboration as successful in crossing the “uncanny valley”.
Learn more.
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Disaster Response Training for Incident Command: TELL

2006-2008 The DHS TELL program was designed to be a federated set of systems to facilitate the training and exercise of incident commanders of large-scale disasters.
Learn more.
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Dismounted Interactive Counter-IED Environment for Training (DICE-T)

2011-present DICE-T introduces, reinforces and assesses dismounted training concepts and principles by using narrative video and immersive gameplay.
Learn more.
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Distribution Management Cognitive Training Initiative (DMCTI)

2006-2008 DMCTI trains in understanding the Army distribution management process and logistics management systems. It transitioned to the Army and won a Modeling and Simulation Award.
Learn more.
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Emergent Leader Immersive Training Environment (ELITE)

2010-present ELITE uses virtual humans for instruction, practice and assessment of interpersonal communication skills for leadership and counseling. It is currently used in classrooms at Fort Benning, Georgia.
Learn more.
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FlatWorld

2001-2007 FlatWorld combined Hollywood sets with real and virtual elements, creating an environment where users interacted with both the physical and virtual worlds, including virtual characters.
Learn more.
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Flexible Action and Articulated Skeleton Toolkit (FAAST)

2010-present FAAST facilitates integration of full-body control with games and VR applications. The toolkit tracks the user’s motion using the PrimeSensor or the Microsoft Kinect sensors.
Learn more.
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FOV2GO

2012-present FOV2GO is a fold-out viewer that transforms smartphones into portable immersive virtual reality systems. Downloadable software allows users to create their own worlds or environments to display.
Learn more.
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Full Spectrum Video Games

2003-2005 A suite of applications for military and commercial audiences that provide practice and training at the strategic, operational, and tactical levels.
Learn more.
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Gunslinger

2007-present Combines virtual humans technology with Hollywood storytelling and stagecraft, creating a mixed-reality experience where a single participant interacts with multiple virtual characters.
Learn more.
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Immersive Naval Officer Training System (INOTS)

2010-present This interactive leadership-development tool is in use at the Navy’s Officer Training Command. INOTS may be the first example of a life-sized virtual human providing military classroom training.
Learn more.
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Joint Fires and Effects Training System (JFETS)

2003-2008 JFETS is a suite of state-of-the-art immersive virtual reality environments designed to help soldiers make critical decisions under stress. Transitioned for Army training, the simulated system has prepared tens of thousands of service members for real world situations.
Learn more.
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Light Stages

2001-present ICT Light Stages capture how actors appear when lit from every possible lighting direction. The system developers were recognized with an Academy Award for designing this technology that can create believable digital doubles down to the level of fine wrinkles and skin pores.
Learn more.
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Military Terrain for Games Pipeline

2008-present A pipeline of automated processes and tools that analyze military terrain data, correct issues, enhance aesthetics, then export for use with the systems the military uses most.
Learn more.
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Mobile Counter-IED Interactive Trainer (MCIT)

2009-present MCIT provides counter-IED training via a narrative storyline, immersive environment and a live mutliplayer video game-based practice tool.
Learn more.
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National Training Center: Comprehensive Enhanced Fidelity Program

2005-2007 ICT assisted the National Training Center at Fort Irwin in the areas of storytelling, studio design, direction and production, set-design and special effects.
Learn more.
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OneSAF Graphical User Interface

2004-2005 Building on ICT’s experience integrating military simulation with commercial rendering technologies, this project developed an intuitive, game-style interface for the OneSAF Objective System.
Learn more.
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REFLCT: A Head Mounted Projector Display

2011-present REFLCT is a head-mounted projector system that personalizes projected imagery to allow each user to experience a perspective correct viewpoint.
Learn more.
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Self-Directed Learning Internet Module — Every Soldier a Sensor Simulation

2004 – 2009 SLIM-ES3 is a combat patrol training tool for US ground forces. It transitioned to the Army and won a Modeling and Simulation award.
Learn more.
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Sensory Environments Evaluation

2001-2005 This project developed methodologies for creating and utilizing emotionally affective virtual environments, including using integrated sensory cues, to provide more effective training.
Learn more.
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Sergeant Blackwell

2004-2008 An early example of an ICT life-sized 3D virtual character capable of conversation, Blackwell debuted at the 2004 Army Science Conference and was showcased in a Smithsonian Cooper-Hewitt exhibit.
Learn more.
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Sergeant Star

2007-2009 SGT Star is a life size virtual character who answers questions on topics including Army careers, training, education, money for college and the technology behind his development.
Learn more.
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SimCoach

2009-present SimCoaches are web-based virtual humans designed to assist service members, veterans and their family members in breaking down barriers to getting mental health support and in making better use of the myriad services that are available to them.
Learn more.
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Stretching Space: Exploiting Change Blindness for Redirected Walking

2010-present A VR system that is not confined by the size of a room. Using redirection techniques, it enables real walking through a virtual environment that is considerably larger than the physical space.
Learn more.
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Transitional Online Post-Deployment Soldier Support in Virtual Worlds

2007-present Also called “Coming Home”, this project implements ICT’s intelligent virtual humans in an online virtual world to help returning troops reintegrate to civilian life.
Learn more.
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UrbanSim

2006-present UrbanSim is a game-based training software for practicing the art of mission command. It transitioned to the Army and can be downloaded from the MilGaming website.
Learn more.
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Virtual Human Toolkit

2009-present The ICT Virtual Human Toolkit is a downloadable collection of modules, tools and libraries that allows users, authors and developers to create their own virtual humans.
Learn more.
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Virtual Patient

2006-present The Virtual Patient project uses virtual human technology to create realistic lifelike character avatars to train clinicians in interpersonal areas such as rapport, interviewing and diagnosis.
Learn more.
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Virtual Reality Cognitive Performance Assessment Test (VRCPAT)

2006-present VRCPAT incorporates cutting-edge neuropsychological and psychological assessment into state of the art interactive/adaptive virtual scenarios.
Learn more.
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Virtual Reality Therapy for the Assessment and Treatment of Post Traumatic Stress

2005-present In use across the country, this project provides relief from PTS through virtual reality exposure therapy. Patients, with the help of clinicians, confront their trauma memories in a virtual world.
Learn more.
 

Friday, April 27, 2012

Certainty Principle: People Who Hold False Convictions Are Better at Retaining Corrected Information

Science News


News | Mind & Brain

Certainty Principle: People Who Hold False Convictions Are Better at Retaining Corrected Information

Researchers have used imaging technology to spy on the brain as it corrects strongly held beliefs, shedding light on how we might learn from our mistakes.

A fellow looking very confused or tired. Maybe even both. 
  Image: flickr/Olly Newport

Firm convictions dominate news headlines these days, but because of a phenomenon called the hypercorrection effect, strongly held ideas that turn out to be factually incorrect are actually easier to amend . Brain imaging is now shedding light on how people change their minds during hypercorrection, potentially revealing the best ways for us to learn from our errors.

To understand hypercorrection, says cognitive psychologist Janet Metcalfe at Columbia University, "suppose I ask you, 'What is the capital of Canada ?' and you say 'Toronto. ' I say, 'How confident are you?' and you say, 'Very highly confident.' When I then tell you that actually the capital is Ottawa, you're very likely to remember it— not just a few minutes later but weeks later, and maybe for much longer, we think."

Scientists reason that in hypercorrection, after people discover that ideas they felt very sure about were not in fact correct, the surprise and embarrassment they feel makes them pay special attention to alternative responses about which they felt less confident . People then go on to take the corrected information to heart, learning from their errors.

"In contrast, if I asked you a question to which you gave a not-very-confident answer, like, perhaps, 'What color does amethyst turn when it is heated?' and you say, 'blue' with low confidence, when I tell you that it's actually yellow, you're not very likely to remember it," Metcalfe says.

Given this model , to learn more about what happens in the brain during hypercorrection, Metcalfe and her colleagues focused on brain regions linked to attention as well as those involved in metacognition (self- awareness of  the thought process ) . The researchers used functional magnetic resonance imaging (fMRI) to scan the brains of 14 volunteers while they answered nearly 600 general information questions that had single-word answers. The participants then rated their confidence on their responses.

"My favorite—'What is the last name of the Oscar award –winning actor who thanked his parents for not using birth control?' '[Dustin] Hoffman,'" Metcalfe says.

The scientists found evidence supporting their hypercorrection model. Both wrong answers and right answers lit up the anterior cingulate and medial frontal gyrus, parts of the brain linked with attention and metacognition .
"The anterior cingulate registers our surprise and maybe something that we might, roughly, call embarrassment, and so we gear up all our resources to better encode 'Ottawa,'" Metcalfe says, referring to her previous geography quiz . The region did not, however, activate as strongly for wrong answers about which subjects initially felt low confidence, suggesting that the participants would be less likely to remember corrections to such answers.

The medial frontal gyrus is involved in social processes, suggesting a role in hypercorrection is as well. "This makes a lot of sense—a lot of our knowledge comes from other people and books, and from consensus and encyclopedias, and Scientific American," Metcalfe says. "Even though in our experiments answers were delivered by a computer, those answers were written by people. So it makes total sense that accepting corrections involves your relationship with other people." Medial frontal gyrus activation patterns mirrored those of the anterior cingulate.

In addition, after people were told that an answer in which they were very confident was wrong, the fMRI showed activation in the right temporoparietal junction, an area linked with thinking about what others might know, and the right dorsolateral prefrontal cortex, a region linked with the avoidance of thinking about something. The former suggests that subjects recognized that others had different beliefs than them, wh ereas the latter hints they may have been suppressing their wrong answers after learning they were incorrect, Metcalfe says. The scientists detailed their findings online March 27 in the Journal of Cognitive Neuroscience.

The findings have implications for educational techniques and theory. "The broadest conclusion we might draw from these findings is that we may have the wrong attitude toward errors," says cognitive psychologist Robert Bjork at University of California, Los Angeles, who did not take part in this work. "Throughout society and our educational system, there tends to be an attitude that you don't want people making errors and mistakes during learning. These findings and related findings suggest that in order to increase the effectiveness of long-term learning and understanding, we should structure instruction and training so that likely errors and misconceptions will come up during the learning process, and use them as opportunities for learning."

He added, "when it comes to, say, job contexts such as nuclear power plants or the military or the police...we don't really want such errors to be deferred until a time and place where they may really matter, and matter greatly."

Losing Your Religion: Analytic Thinking Can Undermine Belief

Science News



News | Mind & Brain

Losing Your Religion: Analytic Thinking Can Undermine Belief

A series of new experiments shows that analytic thinking can override intuitive assumptions, including those that underlie religious belief

The Thinker Musee Rodin 
  Image: Wikimedia Commons/innoxiuss
 
People who are intuitive thinkers are more likely to be religious, but getting them to think analytically even in subtle ways decreases the strength of their belief, according to a new study in Science.

The research, conducted by University of British Columbia psychologists Will Gervais and Ara Norenzayan, does not take sides in the debate between religion and atheism, but aims instead to illuminate one of the origins of belief and disbelief. "To understand religion in humans," Gervais says, "you need to accommodate for the fact that there are many millions of believers and nonbelievers."

One of their studies correlated measures of religious belief with people's scores on a popular test of analytic thinking. The test poses three deceptively simple math problems. One asks: "If it takes five machines five minutes to make five widgets, how long would it take 100 machines to make 100 widgets?" The first answer that comes to mind—100 minutes—turns out to be wrong. People who take the time to reason out the correct answer (five minutes) are, by definition, more analytical—and these analytical types tend to score lower on the researchers' tests of religious belief.

But the researchers went beyond this interesting link, running four experiments showing that analytic thinking actually causes disbelief. In one experiment, they randomly assigned participants to either the analytic or control condition. They then showed them photos of either Rodin's The Thinker or, in the control condition, of the ancient Greek sculpture Discobolus, which depicts an athlete poised to throw a discus. (The Thinker was used because it is such an iconic image of deep reflection that, in a separate test with different participants, seeing the statue improved how well subjects reasoned through logical syllogisms.) After seeing the images, participants took a test measuring their belief in God on a scale of 0 to 100. Their scores on the test varied widely, with a standard deviation of about 35 in the control group. But it is the difference in the averages that tells the real story: In the control group, the average score for belief in God was 61.55, or somewhat above the scale's midpoint. On the other hand, for the group who had just seen The Thinker, the resulting average was only 41.42. Such a gap is large enough to indicate a mild believer is responding as a mild nonbeliever—all from being visually reminded of the human capacity to think.

Another experiment used a different method to show a similar effect. It exploited the tendency, previously identified by psychologists, of people to override their intuition when faced with the demands of reading a text in a hard-to-read typeface. Gervais and Norenzayan did this by giving two groups a test of participants' belief in supernatural agents like God and angels, varying only the font in which the test was printed. People who took the belief test in the unclear font (a typewriterlike font set in italics) expressed less belief than those who took it in a more common, easy-to-read typeface. "It's such a subtle manipulation," Norenzayan says. "Yet something that seemingly trivial can lead to a change that people consider important in their religious belief system." On a belief scale of 3 to 21, participants in the analytic condition scored an average of almost two points lower than those in the control group.

Analytic thinking undermines belief because, as cognitive psychologists have shown, it can override intuition. And we know from past research that religious beliefs—such as the idea that objects and events don't simply exist but have a purpose—are rooted in intuition. "Analytic processing inhibits these intuitions, which in turn discourages religious belief," Norenzayan explains.

Harvard University psychologist Joshua Greene, who last year published a paper on the same subject with colleagues Amitai Shenhav and David Rand, praises this work for its rigorous methodology. "Any one of their experiments can be reinterpreted, but when you've got [multiple] different kinds of evidence pointing in the same direction, it's very impressive."

The study also gets high marks from University of California, Irvine, evolutionary biologist Francisco Ayala, the only former president of the American Association for the Advancement of Science to have once been ordained as a Catholic priest, and who continues to assert that science and religion are compatible. Ayala calls the studies ingenious, and is surprised only that the effects are not even stronger. "You would expect that the people who challenge the general assumptions of their culture—in this case, their culture's religious beliefs—are obviously the people who are more analytical," he says.
The researchers, for their part, point out that both reason and intuition have their place. "Our intuitions can be phenomenally useful," Gervais says, "and analytic thinking isn't some oracle of the truth."

Greene concurs, while also raising a provocative question implicit in the findings: "Obviously, there are millions of very smart and generally rational people who believe in God," he says. "Obviously, this study doesn't prove the nonexistence of God. But it poses a challenge to believers: If God exists, and if believing in God is perfectly rational, then why does increasing rational thinking tend to decrease belief in God?"

Thursday, April 19, 2012

Revealed – the capitalist network that runs the world


 

Revealed – the capitalist network that runs the world




The 1318 transnational corporations that form the core of the economy. Superconnected companies are red, very connected companies are yellow. The size of the dot represents revenue <i>(Image: </i>PLoS One<i>)</i>

The 1318 transnational corporations that form the core of the economy. Superconnected companies are red, very connected companies are yellow. The size of the dot represents revenue (Image: PLoS One)



AS PROTESTS against financial power sweep the world this week, science may have confirmed the protesters' worst fears. An analysis of the relationships between 43,000 transnational corporations has identified a relatively small group of companies, mainly banks, with disproportionate power over the global economy.

The Occupy Wall Street movement spreads to London <i>(Image: Dave Stock)</i>


The study's assumptions have attracted some criticism, but complex systems analysts contacted by New Scientist say it is a unique effort to untangle control in the global economy. Pushing the analysis further, they say, could help to identify ways of making global capitalism more stable.

The idea that a few bankers control a large chunk of the global economy might not seem like news to New York's Occupy Wall Street movement and protesters elsewhere (see photo). But the study, by a trio of complex systems theorists at the Swiss Federal Institute of Technology in Zurich, is the first to go beyond ideology to empirically identify such a network of power. It combines the mathematics long used to model natural systems with comprehensive corporate data to map ownership among the world's transnational corporations (TNCs).
"Reality is so complex, we must move away from dogma, whether it's conspiracy theories or free-market," says James Glattfelder. "Our analysis is reality-based."
Previous studies have found that a few TNCs own large chunks of the world's economy, but they included only a limited number of companies and omitted indirect ownerships, so could not say how this affected the global economy - whether it made it more or less stable, for instance.

The Zurich team can. From Orbis 2007, a database listing 37 million companies and investors worldwide, they pulled out all 43,060 TNCs and the share ownerships linking them. Then they constructed a model of which companies controlled others through shareholding networks, coupled with each company's operating revenues, to map the structure of economic power.

The work, to be published in PLoS One, revealed a core of 1318 companies with interlocking ownerships (see image). Each of the 1318 had ties to two or more other companies, and on average they were connected to 20. What's more, although they represented 20 per cent of global operating revenues, the 1318 appeared to collectively own through their shares the majority of the world's large blue chip and manufacturing firms - the "real" economy - representing a further 60 per cent of global revenues.

When the team further untangled the web of ownership, it found much of it tracked back to a "super-entity" of 147 even more tightly knit companies - all of their ownership was held by other members of the super-entity - that controlled 40 per cent of the total wealth in the network. "In effect, less than 1 per cent of the companies were able to control 40 per cent of the entire network," says Glattfelder. Most were financial institutions. The top 20 included Barclays Bank, JPMorgan Chase & Co, and The Goldman Sachs Group.

John Driffill of the University of London, a macroeconomics expert, says the value of the analysis is not just to see if a small number of people controls the global economy, but rather its insights into economic stability.

Concentration of power is not good or bad in itself, says the Zurich team, but the core's tight interconnections could be. As the world learned in 2008, such networks are unstable. "If one [company] suffers distress," says Glattfelder, "this propagates."

"It's disconcerting to see how connected things really are," agrees George Sugihara of the Scripps Institution of Oceanography in La Jolla, California, a complex systems expert who has advised Deutsche Bank.

Yaneer Bar-Yam, head of the New England Complex Systems Institute (NECSI), warns that the analysis assumes ownership equates to control, which is not always true. Most company shares are held by fund managers who may or may not control what the companies they part-own actually do. The impact of this on the system's behaviour, he says, requires more analysis.

Crucially, by identifying the architecture of global economic power, the analysis could help make it more stable. By finding the vulnerable aspects of the system, economists can suggest measures to prevent future collapses spreading through the entire economy. Glattfelder says we may need global anti-trust rules, which now exist only at national level, to limit over-connection among TNCs. Sugihara says the analysis suggests one possible solution: firms should be taxed for excess interconnectivity to discourage this risk.

One thing won't chime with some of the protesters' claims: the super-entity is unlikely to be the intentional result of a conspiracy to rule the world. "Such structures are common in nature," says Sugihara.

Newcomers to any network connect preferentially to highly connected members. TNCs buy shares in each other for business reasons, not for world domination. If connectedness clusters, so does wealth, says Dan Braha of NECSI: in similar models, money flows towards the most highly connected members. The Zurich study, says Sugihara, "is strong evidence that simple rules governing TNCs give rise spontaneously to highly connected groups". Or as Braha puts it: "The Occupy Wall Street claim that 1 per cent of people have most of the wealth reflects a logical phase of the self-organising economy."

So, the super-entity may not result from conspiracy. The real question, says the Zurich team, is whether it can exert concerted political power. Driffill feels 147 is too many to sustain collusion. Braha suspects they will compete in the market but act together on common interests. Resisting changes to the network structure may be one such common interest.

When this article was first posted, the comment in the final sentence of the paragraph beginning "Crucially, by identifying the architecture of global economic power…" was misattributed.

The top 50 of the 147 superconnected companies

1. Barclays plc
2. Capital Group Companies Inc
3. FMR Corporation
4. AXA
5. State Street Corporation
6. JP Morgan Chase & Co
7. Legal & General Group plc
8. Vanguard Group Inc
9. UBS AG
10. Merrill Lynch & Co Inc
11. Wellington Management Co LLP
12. Deutsche Bank AG
13. Franklin Resources Inc
14. Credit Suisse Group
15. Walton Enterprises LLC
16. Bank of New York Mellon Corp
17. Natixis
18. Goldman Sachs Group Inc
19. T Rowe Price Group Inc
20. Legg Mason Inc
21. Morgan Stanley
22. Mitsubishi UFJ Financial Group Inc
23. Northern Trust Corporation
24. Société Générale
25. Bank of America Corporation
26. Lloyds TSB Group plc
27. Invesco plc
28. Allianz SE 29. TIAA
30. Old Mutual Public Limited Company
31. Aviva plc
32. Schroders plc
33. Dodge & Cox
34. Lehman Brothers Holdings Inc*
35. Sun Life Financial Inc
36. Standard Life plc
37. CNCE
38. Nomura Holdings Inc
39. The Depository Trust Company
40. Massachusetts Mutual Life Insurance
41. ING Groep NV
42. Brandes Investment Partners LP
43. Unicredito Italiano SPA
44. Deposit Insurance Corporation of Japan
45. Vereniging Aegon
46. BNP Paribas
47. Affiliated Managers Group Inc
48. Resona Holdings Inc
49. Capital Group International Inc
50. China Petrochemical Group Company
* Lehman still existed in the 2007 dataset used
Graphic: The 1318 transnational corporations that form the core of the economy
(Data: PLoS One)