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Friday, May 18, 2012

The Next Technological Breakthrough or Another Isolated Virtual Reality

USC Institute for Creative Technologies


















All Prototypes


3d teleconferencing 1 th

3D Teleconferencing

2008-present ICT’s Star Wars-inspired 3D teleconferencing system projects a remote user as a moving hologram-like image that can converse and maintain direct eye contact with multiple users.
Learn more.
Ada and Grace

Ada and Grace: Responsive Virtual Human Museum Guides

2009-present Meet Ada and Grace, virtual human museum guides who promote STEM education by answering questions, suggesting exhibits and explaining the technology that makes them work.
Learn more.
axl 1 th

Army Excellence in Leadership

2003-2010 AXL provided an engaging and memorable way to transfer tacit knowledge and develop critical thinking through case-method teaching, filmed storytelling and interactive training.
Learn more.
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Bilateral Negotiation Trainer (BiLAT)

2004-2008 ICT leveraged its virtual human and video game technologies to develop one of the first cultural/negotiation trainers. Transitioned for Army-wide training, BiLAT won a Modeling and Simulation Award and is available on the MilGaming website.
Learn more.
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Coach Mike

2010-present Coach Mike is a virtual human who teaches people how to program a robot at the Boston Museum of Science. He’s part of an NSF-funded effort to help young visitors have fun learning about science.
Learn more.
cadts 1 th

Cognitive Air Defense Training System (CAD-TS) Engagement Control Station Simulation (ECS2)

2006-2010 This system, which transitioned to the Army in 2010, uses immersive media and learning sciences to train leaders in battle space visualization.
Learn more.
chaos 1 th

Combat Hunter Action and Observation Simulation (CHAOS)

2010-2011 ICT developed this vision of next-generation training for the Future Immersive Training Environment (FITE) Joint Capabilities Technology Demonstration (JCTD) at Camp Pendleton.
Learn more.
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Cultural and Cognitive Combat Immersive Trainer (C3IT)

2006 C3IT depicted placing soldiers in highly realistic, critical decision-making situations that required cultural awareness to make the best judgements.
Learn more.
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Digital Emily

2008 ICT and Image Metrics collaborated to achieve a photoreal digital actor. Critics hailed the collaboration as successful in crossing the “uncanny valley”.
Learn more.
tell

Disaster Response Training for Incident Command: TELL

2006-2008 The DHS TELL program was designed to be a federated set of systems to facilitate the training and exercise of incident commanders of large-scale disasters.
Learn more.
dice t 1 th

Dismounted Interactive Counter-IED Environment for Training (DICE-T)

2011-present DICE-T introduces, reinforces and assesses dismounted training concepts and principles by using narrative video and immersive gameplay.
Learn more.
dmcti-th

Distribution Management Cognitive Training Initiative (DMCTI)

2006-2008 DMCTI trains in understanding the Army distribution management process and logistics management systems. It transitioned to the Army and won a Modeling and Simulation Award.
Learn more.
ELITE th

Emergent Leader Immersive Training Environment (ELITE)

2010-present ELITE uses virtual humans for instruction, practice and assessment of interpersonal communication skills for leadership and counseling. It is currently used in classrooms at Fort Benning, Georgia.
Learn more.
flatworld 1-th

FlatWorld

2001-2007 FlatWorld combined Hollywood sets with real and virtual elements, creating an environment where users interacted with both the physical and virtual worlds, including virtual characters.
Learn more.
faast 1 th

Flexible Action and Articulated Skeleton Toolkit (FAAST)

2010-present FAAST facilitates integration of full-body control with games and VR applications. The toolkit tracks the user’s motion using the PrimeSensor or the Microsoft Kinect sensors.
Learn more.
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FOV2GO

2012-present FOV2GO is a fold-out viewer that transforms smartphones into portable immersive virtual reality systems. Downloadable software allows users to create their own worlds or environments to display.
Learn more.
full spectrum warror xbox mag th

Full Spectrum Video Games

2003-2005 A suite of applications for military and commercial audiences that provide practice and training at the strategic, operational, and tactical levels.
Learn more.
gunslinger 1-th

Gunslinger

2007-present Combines virtual humans technology with Hollywood storytelling and stagecraft, creating a mixed-reality experience where a single participant interacts with multiple virtual characters.
Learn more.
inots th

Immersive Naval Officer Training System (INOTS)

2010-present This interactive leadership-development tool is in use at the Navy’s Officer Training Command. INOTS may be the first example of a life-sized virtual human providing military classroom training.
Learn more.
JFETS 1-th

Joint Fires and Effects Training System (JFETS)

2003-2008 JFETS is a suite of state-of-the-art immersive virtual reality environments designed to help soldiers make critical decisions under stress. Transitioned for Army training, the simulated system has prepared tens of thousands of service members for real world situations.
Learn more.
light stage 1 th

Light Stages

2001-present ICT Light Stages capture how actors appear when lit from every possible lighting direction. The system developers were recognized with an Academy Award for designing this technology that can create believable digital doubles down to the level of fine wrinkles and skin pores.
Learn more.
military terrain for games pipeline 1-th

Military Terrain for Games Pipeline

2008-present A pipeline of automated processes and tools that analyze military terrain data, correct issues, enhance aesthetics, then export for use with the systems the military uses most.
Learn more.
mcit 1 th

Mobile Counter-IED Interactive Trainer (MCIT)

2009-present MCIT provides counter-IED training via a narrative storyline, immersive environment and a live mutliplayer video game-based practice tool.
Learn more.
national training production 1-th

National Training Center: Comprehensive Enhanced Fidelity Program

2005-2007 ICT assisted the National Training Center at Fort Irwin in the areas of storytelling, studio design, direction and production, set-design and special effects.
Learn more.
onesaf 1 th

OneSAF Graphical User Interface

2004-2005 Building on ICT’s experience integrating military simulation with commercial rendering technologies, this project developed an intuitive, game-style interface for the OneSAF Objective System.
Learn more.
reflct 1-th

REFLCT: A Head Mounted Projector Display

2011-present REFLCT is a head-mounted projector system that personalizes projected imagery to allow each user to experience a perspective correct viewpoint.
Learn more.
slim es3 1 th

Self-Directed Learning Internet Module — Every Soldier a Sensor Simulation

2004 – 2009 SLIM-ES3 is a combat patrol training tool for US ground forces. It transitioned to the Army and won a Modeling and Simulation award.
Learn more.
see 1 th

Sensory Environments Evaluation

2001-2005 This project developed methodologies for creating and utilizing emotionally affective virtual environments, including using integrated sensory cues, to provide more effective training.
Learn more.
sergeant blackwell 2-th

Sergeant Blackwell

2004-2008 An early example of an ICT life-sized 3D virtual character capable of conversation, Blackwell debuted at the 2004 Army Science Conference and was showcased in a Smithsonian Cooper-Hewitt exhibit.
Learn more.
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Sergeant Star

2007-2009 SGT Star is a life size virtual character who answers questions on topics including Army careers, training, education, money for college and the technology behind his development.
Learn more.
SimCoach Bill Ford th

SimCoach

2009-present SimCoaches are web-based virtual humans designed to assist service members, veterans and their family members in breaking down barriers to getting mental health support and in making better use of the myriad services that are available to them.
Learn more.
stretching space redirected walking overhead th

Stretching Space: Exploiting Change Blindness for Redirected Walking

2010-present A VR system that is not confined by the size of a room. Using redirection techniques, it enables real walking through a virtual environment that is considerably larger than the physical space.
Learn more.
Coming Home th

Transitional Online Post-Deployment Soldier Support in Virtual Worlds

2007-present Also called “Coming Home”, this project implements ICT’s intelligent virtual humans in an online virtual world to help returning troops reintegrate to civilian life.
Learn more.
UrbanSim 1-th

UrbanSim

2006-present UrbanSim is a game-based training software for practicing the art of mission command. It transitioned to the Army and can be downloaded from the MilGaming website.
Learn more.
vh toolkit brad th

Virtual Human Toolkit

2009-present The ICT Virtual Human Toolkit is a downloadable collection of modules, tools and libraries that allows users, authors and developers to create their own virtual humans.
Learn more.
virtual patient 1-th

Virtual Patient

2006-present The Virtual Patient project uses virtual human technology to create realistic lifelike character avatars to train clinicians in interpersonal areas such as rapport, interviewing and diagnosis.
Learn more.
vrcpat 1-th

Virtual Reality Cognitive Performance Assessment Test (VRCPAT)

2006-present VRCPAT incorporates cutting-edge neuropsychological and psychological assessment into state of the art interactive/adaptive virtual scenarios.
Learn more.
ptsd headset still th

Virtual Reality Therapy for the Assessment and Treatment of Post Traumatic Stress

2005-present In use across the country, this project provides relief from PTS through virtual reality exposure therapy. Patients, with the help of clinicians, confront their trauma memories in a virtual world.
Learn more.
 

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